THE STIMULATION SYSTEM
UUMSI provides five basic stimulation systems:
Stimulation Software
LowFi Auditory Stimulator
The auditory stimulation system available is a 2 channel "lowFi" system. It can be used to deliver
tones, words or music directly to the subjects ears via ear tubal inserts/plugs.
Advantages:
Limitations:
- limited frequency bandwidth
- magnetic artifacts at high intensity levels
- magnetic artifacts at low frequencies
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Visual Stimulator
The visual stimulation available uses an LCD projector (SHARP XG-E1200U) outside the MSR
"beaming" visual information on a screen inside the MSR in front of the subject
Advantages:
- comfortable to use
- affordable
Limitations:
- projector is already old
- output is typically limited in resolution and refreshment rate (leads to distortions due to
rescaling and inaccurate timing due to reduced refreshment rate)
- lightbulb looses luminance (increased latencies!)
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Electric Somasensory Stimulator
The two available systems (Grass S88) deliver 4 independent electrical stimuli channels.
Advantages:
- constant current
- various possibilities
Limitations:
- difficult to operate
- artifacts with EEG
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Pneumatic Tactile Stimulator
Available setup uses 2 independent channels (could be extended to more). The tactile stimulation
uses compressed gas to move a small plastic membrane attached to fingers or elsewhere. Noise
could produce auditory artifact!
Advantages:
- strong natural stimulus
- strong SI response
- fMRI compatible
Limitaions:
- low frequency (aproxx. 0.5 Hz)
- stimulus duration and pressure
- adjustment
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Olfactory StimulatorThis system was developed by research group at the Department of Physiology at the University
of Utah. It can be used to deliver via air stream olfactory stimulants or -if appropriately calibrated
-pheromones.
Advantages:
- simple design
- fMRI compatible
Limitations:
- low frequency (aproxx. 0.5 Hz)
- stimulus duration and pressure
- some effort for calibration
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Our Stimulation Software
Stimulation Software
UUMSI uses eeVoke. It is a MS-Windows based stimulation package that can present stimuli
with any kind of complexity in ERP experiments. Stimulus presentations can be visual, auditory
or a combination of these. eeVoke can be interfaced with external devices such as electrical or pain
stimulation.
Using the eeVoke package stimulations are controlled through a scenario. Scenarios contain
information regarding timing, response pads, event codes, and multimedia files. This way, both
presentation and corresponding controlling information are running in parallel, yielding a highly
flexible and adaptable environment for stimulation.
Scenarios are stored in a database table and can easily be edited by MS-Office applications such as
Excel or Access. Excel sheets are available for designing experiments and generating scenarios.
Each scenario contains event codes to define all the necessary parameters. eeVoke works with just
sixteen different codes, by means of which virtually any kind of experiment can be designed. This
way, working with eeVoke becomes as easy as editing an Excel sheet!
UUMSI provides PIs with the eeVoke installation CD so they can create their scenarios on their
own PC's (Excel is required to be installed already).
Stimulus responses can be made via game pads or other external devices. Responses are registered
with a very high accuracy. Experiments in eeVoke can be synchronized based upon pulses
generated externally, e.g. by MEG or fMRI.
Features
- Windows-based stimulation software
- Scenarios are stored in database format
- Microsoft Excel templates to esign and make scenario files
- 16 codes to define complete stimulation scenario
- Accepts TTL from external devices like fMRI scanner
- Trigger output through parallel and serial ports
- Support for dual display (stimulation and control at separate monitors)
- Superb morphing effects for visual stimulation
- Support for MIDI, WAV sounds
- Graphics support for BMP, JPG, GIF, PNG
- Movie support for AVI, MPG
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